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  • indy: gotcha sounds good
    December 08, 2014, 06:29:10 AM
  • colddemon: and btw, while the banner states offline the server is online. there seems to be an issue with constant updates to the experimental version and tracking server status
    December 04, 2014, 03:02:19 PM
  • colddemon: yes, if it states stean key or steam gift it is on steam.
    December 04, 2014, 03:01:59 PM
  • indy: Ive never purchased through them. Will it still run on steam if bought from kingpin?
    December 03, 2014, 09:04:18 PM
  • colddemon: You can get it from sites like kinguin fpor half price
    December 03, 2014, 03:21:04 PM
  • indy: sounds like a fun game with a lot of potential as they develop it. Does anyone have a game key for steam or an extra copy they would sell half price before i buy the full?
    December 02, 2014, 11:48:41 PM
  • colddemon: Some might remember mindlessjack, he's got a Rust server now and I am going to administrate it. I'll set up some nice mods and stuff as always, maybe some of you already own this game.
    November 26, 2014, 10:39:59 PM
  • prutsbe: Could we have a small map just to do some creative building? I guess 1.7 would do enouf, we don't really need the new 1.8
    November 15, 2014, 12:56:17 PM
  • Phazil141: Well team, hello.
    November 15, 2014, 03:23:57 AM
  • indy: Thats my favorite color
    November 10, 2014, 10:40:17 AM
  • Teyaz: Oh and indy, my name's blue.
    November 05, 2014, 08:17:12 PM
  • Teyaz: I'm Teyaz
    November 05, 2014, 08:16:56 PM
  • indy: im blue
    November 04, 2014, 07:32:01 PM
  • DerMonolith: [link]
    November 03, 2014, 05:11:04 PM
  • DerMonolith: I'm green
    November 01, 2014, 01:02:57 AM

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colddemon
November 30, 2014, 03:03:28 PM by colddemon
Views: 34 | Comments: 0



Hello,
As said in the shoutbox our old overlord mindlessjack (now known as Brix) has a new server running.
It is a Rust server, a nice open world survival/crafting/naked people - game.
We finished setting up all necessary plugins yesterday (no downloads needed, everything serverside).
We hope some of you are interested and give it a shot.

Here's more info:


Installed Plugins

Rules

See your dicks out there!

colddemon
June 04, 2014, 08:42:13 PM by colddemon
Views: 1359 | Comments: 16



As we all learned and propably feel ourselves the golden times of Minecraft are gone and a small server such as this one has hard times surviving nowadays.
Although the end is always an option, I don't feel like having no other choice.

So we could give following a try:
I've heard from several old players that they would like to keep building. but the whole collecting and surviving just got too old and repetitive.
My Idea would be a full creative world for all of those who want to build and don't think about collecting.
This might be the best approach to get some players back.
No crazy concepts, minimal rules, just good old building in Minecraft.

For this I would reduce slots and ram just a little do get the monthly costs down as well and keep up stability.

So, what do you think?
Give up or give it a try?

Edit: Maybe even Tekkit Creative? I am ready to go all out now XD
Thalanor
February 06, 2014, 01:51:47 PM by Thalanor
Views: 1423 | Comments: 5

In light of somewhat recent events, I thought it might be good to give rough guidelines for the maximum amount of entities that don't prevent you from logging in should you log out in entity range* The general guideline is that if mobs are forced in a container that makes them collide with each other in every frame, load rises exponentially. As such, for mass farming purposes, I recommend limiting the amount of entities to the following values, valid for a radius of 160 blocks around the entity group.

Chickens: Up to 100 in a 1x1 space / 250 in at least 3x3 space does not pose a threat. Anything above that can quickly (!) cause relogging to fail. Chickens with their volatile movement nature and their small hitbox can clog up quickly.
NOTE: If you use mechanisms to auto-breed chickens (egg collection and funneling to a dispenser), your chicken count will rise exponentially! make sure to either have solid walls for the container (so surplus entities suffocate), or else you might suddenly be unable to relog because your apparatus has spawned hundreds of chickens while you were offline (and someone kept the chunk loaded).

Cattle (cows, pigs, sheep): Roughly assume one block per entity as a space limit, and about 100 entities as a total limit if you want to avoid lag.

Player-sized mobs (skeletons, zombies), e.g. from spawners or mob towers: You do not have to take care of limiting these, as the hostile mob spawn cap and despawn functionality will take care of it automatically.


Additional notes: If you store entities in a "compressed" format (which means all entities take up EXACTLY the same space, which is the case e.g. with skeletons standing all in one corner of a 1x1 shaft), they will not count as colliding with each other. An example of compressed mobs are a "skeleton circle" (a round white something when looked at from above, with all skeletons sharing one center point). Hitting even one entity if they have the space to move will cause ALL to collide with each other, causing them to spread out and give a lag spike. This does not pose a persistent problem though.





* Please PM me with the closest description possible of where the entities are if you cannot log back in. Best would of course be coordinates, but your base + a height level will do.
colddemon
January 23, 2014, 06:14:18 PM by colddemon
Views: 947 | Comments: 2



Hello there,
We would like to introduce a new item drop system for mobs.
The plugin is called DiabloDrops and inforamtion about it can be founde here: http://dev.bukkit.org/bukkit-plugins/diablodrops/

What does it do?

It randomly creates items for mobs to drop when you kill them (spawner-spawned mobs get detected and spawn nothing!).
There are several tiers of Items, the better they are, the lower the chance they will drop.

Tiers (top is best)

Custom (Some are super strong, some weird, some funny, some... you get what I mean)
Legendary
Lore
Set
Magical
Rare

Identification

There is also a chance items will be unidentified, in that case you need a Tome of Identification which can be dropped by mobs as well as being crafted.
You need one eye of ender and three books.

To use your crafted tome take it in your hand and right-click. It will always identify the first item in your inventory, so in case you have more than one, place the one you want identified at spot number one in your quicklist.

-------------------------------------------

Additionally there is gambling again.
A casino and good old lottery, both of which seem super boring compared to those items.


Have Fun,
ColdDemon


Tietun
January 21, 2014, 08:14:11 PM by Tietun
Views: 1064 | Comments: 4

Excessive killing of player owned/farmed animals is hereby forbidden. This rule is enforced with a new feature of logblock that tracks mobs killed by players.

We do this because we love digital animals so much.

~Tietun
Pages: [1]

* Specials

* Recent Rust

Installed Plugins by colddemon
[November 30, 2014, 02:19:43 AM]

* Recent Minecraft

Re: The REAL operation resurrection! by prutsbe
[August 21, 2014, 04:35:58 PM]


Re: The REAL operation resurrection! by Teyaz
[August 19, 2014, 12:57:23 AM]


Re: operation resurrection by DerMonolith
[May 11, 2014, 02:11:32 PM]


Re: operation resurrection by armyman0725
[May 09, 2014, 11:28:47 PM]


Re: DiabloDrops by DerMonolith
[February 04, 2014, 03:43:26 PM]

* Recent Off-Topic

Re: Now Playing by DerMonolith
[July 14, 2014, 09:43:30 PM]


Re: Now Playing by colddemon
[May 21, 2014, 10:16:13 PM]


Re: Now Playing by DerMonolith
[April 23, 2014, 10:01:52 PM]


Re: Now Playing by Tietun
[February 09, 2014, 08:56:20 AM]


Re: Now Playing by DerMonolith
[January 23, 2014, 06:59:26 PM]