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IP copy & paste: 18.104.22.168:11200
November 30, 2014, 03:03:28 PM by colddemon
Views: 912 | Comments: 1
As said in the shoutbox our old overlord mindlessjack (now known as Brix) has a new server running.
It is a Rust server, a nice open world survival/crafting/naked people - game.
We finished setting up all necessary plugins yesterday (no downloads needed, everything serverside).
We hope some of you are interested and give it a shot.
Here's more info:
June 04, 2014, 08:42:13 PM by colddemon
Views: 3417 | Comments: 16
As we all learned and propably feel ourselves the golden times of Minecraft are gone and a small server such as this one has hard times surviving nowadays.
Although the end is always an option, I don't feel like having no other choice.
So we could give following a try:
I've heard from several old players that they would like to keep building. but the whole collecting and surviving just got too old and repetitive.
My Idea would be a full creative world for all of those who want to build and don't think about collecting.
This might be the best approach to get some players back.
No crazy concepts, minimal rules, just good old building in Minecraft.
For this I would reduce slots and ram just a little do get the monthly costs down as well and keep up stability.
So, what do you think?
Give up or give it a try?
Edit: Maybe even Tekkit Creative? I am ready to go all out now XD
February 06, 2014, 01:51:47 PM by Thalanor
Views: 2515 | Comments: 5
In light of somewhat recent events, I thought it might be good to give rough guidelines for the maximum amount of entities that don't prevent you from logging in should you log out in entity range* The general guideline is that if mobs are forced in a container that makes them collide with each other in every frame, load rises exponentially. As such, for mass farming purposes, I recommend limiting the amount of entities to the following values, valid for a radius of 160 blocks around the entity group.
Chickens: Up to 100 in a 1x1 space / 250 in at least 3x3 space does not pose a threat. Anything above that can quickly (!) cause relogging to fail. Chickens with their volatile movement nature and their small hitbox can clog up quickly.
NOTE: If you use mechanisms to auto-breed chickens (egg collection and funneling to a dispenser), your chicken count will rise exponentially! make sure to either have solid walls for the container (so surplus entities suffocate), or else you might suddenly be unable to relog because your apparatus has spawned hundreds of chickens while you were offline (and someone kept the chunk loaded).
Cattle (cows, pigs, sheep): Roughly assume one block per entity as a space limit, and about 100 entities as a total limit if you want to avoid lag.
Player-sized mobs (skeletons, zombies), e.g. from spawners or mob towers: You do not have to take care of limiting these, as the hostile mob spawn cap and despawn functionality will take care of it automatically.
Additional notes: If you store entities in a "compressed" format (which means all entities take up EXACTLY the same space, which is the case e.g. with skeletons standing all in one corner of a 1x1 shaft), they will not count as colliding with each other. An example of compressed mobs are a "skeleton circle" (a round white something when looked at from above, with all skeletons sharing one center point). Hitting even one entity if they have the space to move will cause ALL to collide with each other, causing them to spread out and give a lag spike. This does not pose a persistent problem though.
* Please PM me with the closest description possible of where the entities are if you cannot log back in. Best would of course be coordinates, but your base + a height level will do.
January 23, 2014, 06:14:18 PM by colddemon
Views: 1764 | Comments: 2
We would like to introduce a new item drop system for mobs.
The plugin is called DiabloDrops and inforamtion about it can be founde here: http://dev.bukkit.org/bukkit-plugins/diablodrops/
What does it do?
It randomly creates items for mobs to drop when you kill them (spawner-spawned mobs get detected and spawn nothing!).
There are several tiers of Items, the better they are, the lower the chance they will drop.
Tiers (top is best)
Custom (Some are super strong, some weird, some funny, some... you get what I mean)
There is also a chance items will be unidentified, in that case you need a Tome of Identification which can be dropped by mobs as well as being crafted.
You need one eye of ender and three books.
To use your crafted tome take it in your hand and right-click. It will always identify the first item in your inventory, so in case you have more than one, place the one you want identified at spot number one in your quicklist.
Additionally there is gambling again.
A casino and good old lottery, both of which seem super boring compared to those items.
January 21, 2014, 08:14:11 PM by Tietun
Views: 1840 | Comments: 4
Excessive killing of player owned/farmed animals is hereby forbidden. This rule is enforced with a new feature of logblock that tracks mobs killed by players.
We do this because we love digital animals so much.
Re: Getting the gang back together: by Teyaz
[November 06, 2015, 11:42:23 AM]
Re: Getting the gang back together: by Thalanor
[September 03, 2015, 01:12:52 PM]
Re: Getting the gang back together: by Tietun
[August 30, 2015, 11:22:53 PM]
Re: Getting the gang back together: by constructer105
[August 29, 2015, 10:26:46 AM]
Re: Getting the gang back together: by Momo
[August 24, 2015, 09:48:18 PM]