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Minecrack News / Re: Quests!
« on: March 31, 2013, 04:25:55 AM »
3 of us can't even do it... we had about 10 attempts but there are hundreds of them 

Look at them all!


Look at them all!
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Minecrack News / Re: Quests!« on: March 31, 2013, 04:25:55 AM »
3 of us can't even do it... we had about 10 attempts but there are hundreds of them
![]() ![]() Look at them all!
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Introducing: Elves / Re: Earn the Medals now!« on: March 27, 2013, 12:35:06 PM »
Ahcsaj is very deserving of this medal. He just donated lots of stacks of nether brick and obsidian and has been doing well at farming stone. Jonas is also deserving of this for his good contributions to support the factions fort walls. 3
Plugins & Tutorials / Re: Factions Tutorial« on: March 13, 2013, 08:48:56 AM »
Just putting it out there that I like the idea of being able to hide on dynmap in the nether and such as long as people aren't overusing it. But, I do think that there should be a /toggle dynmap command or whatever with cooldowns, just so that people aren't forever hiding. Other than that it adds more suspense to PvP and makes you always alert to an invasion or attack by the other clan.
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General Discussion / Re: Publicity games« on: February 02, 2013, 12:39:13 AM »I don't know how many of you guys know what the MindCrack server is, but anyways they are all youtubers and they sometimes play a game called Ultra Hardcore. It is like the walls kind of but everyone starts in a random spot and it is usually a free for all. It is a lot of fun to watch. Yes! Ultra hardcore is the best You can play it as 2 teams of 3-4 players or as individuals with players 6-12. The concept is you don't regenerate health apart from using golden apples or health potions. (Golden apple recipe is 8 gold ingots and an apple). I would really like to participate in this if we could somehow introduce it as well.
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General Discussion / Re: Publicity games« on: February 01, 2013, 01:15:30 PM »An alternative is a small map, which is divided by big walls into 4 equal sections. We assign teams of 2-4 users and each team inhabits one section. The goal of the team is to prepare and equip yourselves to eliminate the opposing teams, after the walls are removed after ~5? minutes of preparation time. Requires less players to be fun and you can play with your friends without the need to betray them eventually. This? 6
General Discussion / Re: Publicity games« on: February 01, 2013, 03:38:58 AM »
Sounds interesting, but as usual, it will be hard to schedule events / gather the amount of people needed to do this all at the same time. Games like this have always been suggested but hey just die off because it is hard to get people willing to participate.
If we do go through with this I would participate as often as I could
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Music / Re: Now Playing« on: December 21, 2012, 11:14:25 AM »Yeah, whenever we write the html code it just disappears or we are all derping it up. :/ 8
General Discussion / Re: Two Worlds!« on: December 12, 2012, 01:18:15 AM »
Well if beacons are going to be incorporated into this project, I think that the abilities for each faction should be:
For the Dwarves: Haste, Resistance, Strength... For the Elves: Speed, Jumpboost, Regeneration... If there are options like this in the heroes plugin then those would be more ideal, but if cold is correct about the plugin not working, then we could just resort to using beacons around the place which have abilities similar to your typical fantasy characters. 9
Screenshots & Videos / Minecrack Screenshots« on: December 09, 2012, 01:14:28 PM »
Post any Minecrack related screenshots that you have gathered before the forums crashed here
![]() Memorable moments, builds and building competitions are encouraged. As requested by M4 - Himeji Castle ![]() ![]() Building Competition awards - ![]() Christmas Building Comp - Sorry for the small size of the images, I could only recover thumbnails of the deleted files. 10
General Discussion / Re: Two Worlds!« on: December 09, 2012, 01:43:18 AM »By removing experience from mobs, we would encourage you to participate in PVP and get rid of grinders as well, which we dislike anyway and will become a even worse problem, if an automatic item-transportation-system is included in the next update. I'm not sure if there is a plugin capable of doing this but what if it could remove xp orbs dropped from monsters spawned from spawners but not from those monsters that spawn naturally at night. You could even just decrease xp rates to about a tenth or so of what they are currently. As what was brought up before, the newbies that join the server will have nothing and enchanting is a major part of being able to kill someone to gain the orbs. No enchantments = hard to kill = less chance of xp. 11
General Discussion / Re: Two Worlds!« on: December 08, 2012, 11:24:03 PM »
Sounds interesting and might work well. My question is how will the two factions be divided, will there be a limit for every new person that joins? For example, "Hell" has 23 members while "Heaven" only has 20. Would you close the ability to join hell so that the teams arn't too 'O.P' or don't outnumber the other factions... then reopen the ability to join once the teams are both even?
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